Hello fellow gamers, Racula here and welcome to another exciting review from XPN Network.
Misfit Village is an indie game development studio, based in Croatia. With a track record of several games released for pc, vr and mobile since 2015. Fostering a particular penchant for horror, their latest creation is Go Home Annie - an SCP psychological thriller title. Oh I do love these types of games to play, lets delve on in and see what it's about.
So what is Go Home Annie?
As I mentioned before, it's a psychological thriller and an original story, set in SCP universe (Secure, Contain, Protect).
You play as Annie, a low level employee of the SCP Foundation, a covert organization meant to secure and contain anomalous entities and protect the general public from them.
But why has the organization, created a division for replicating dangerous paranormal events and anomalous entities?
Why is Annie tasked with repeatedly testing the same replicas, with a seemingly never changing outcome?
There's only one way to find, so lets delve on into the game and see what it's about.
Remember, there is no Replication Division.
So gameplay for Go Home Annie can be played either by keyboard or by controller. I chose to play via controller, as I found it a bit easier to use the controls on the controller then keyboard. In all honesty, I noticed the keyboard seemed to have more buttons to use and were causing a bit of confusion to myself, with trying to remember what button was what.
Go Home Annie is all in first person and is a linear story-driven game, there's no weapons at all in the game, so no monster's to really deal with per say.
There is a bit of sneaking around, driving, avoiding camera's and avoid being caught by something, but that's really about it.
You can't really die in the game, it just takes you back to start of where you are sneaking around or wandering/driving and fall off.
There are some puzzles here and there, which are quite straight forward if you read the documents lying around the areas you are in, which I will say if you like to read, some of the SCP creature documents are quite interesting.
You also largely follow objectives throughout the game, with one or two trippy platforming sequences. There is some dialogue choices within the game, but regardless of what you chose, it doesn't have any affect on the game's outcome.
Within my playthrough of the game, I'm not going to lie, I had a lot of "what the fudge" moments whilst playing, some were a little bit disturbing, others more on the lines of "ok, what just happened?"
Is this Outlast?
There is one item that does get briefly used throughout Go Home Annie and that is a camcorder. It doesn't exactly work in the normal ways a camcorder usually works, so you can't use it like you can in Outlast or Phasmophobia.
Sometimes it shows what isn't there, but should be or something else.
Let me explain this a bit more, whilst exploring or solving puzzles within the game, you may come across video tapes.
Which can be played in the camcorder and it may show you a solution to an unsolved puzzle.
To which you need to match the footage or the location of an item you need, in an area you've not been to yet.
It also can show objects that aren't there physically in front of you, like say a hole in a wall or an item.
If you use the zoom in button whilst holding the camera, it focuses on that object and brings it into the physical world, which you can then use.
I do wish it was used a bit more within the game as I did like the concept of this idea.
Checking out the Graphics for Go Home Annie
The graphics for Go Home Annie look great environmentally. Colours, textures and lighting all look fantastic and really help set the ambient, phycological scene.
The graphics when looking at the camcorder screen, make it look like an old 8 bit video game, which is a nice touch, it shows the difference in modern and old style graphics and how far we have come along with technology these days.
A small amusing bit that I liked at the start, is the opening credits and how they had redacted names, kind of gives the game that whole secrecy feel to it.
My only small let down with the graphics, is the character models, don't get me wrong they looked good but at the same time, they looked a little bit not right, almost like they're not fully detailed as the scenery is and the lip synching was a bit out and blocky at times.
Setting the tone for Go Home Annie
Though there is no horror within the game, the music really does a good job of setting the mood in various places within the game.
At times, it made me feel a little bit on edge, as if something was going to happen, like something was going to jump out or come up behind you.
When the music changes, you know something is going to happen, good or bad.
So what are my thoughts on Go Home Annie?
I did have some small issues with one or two things whilst playing, I know there were maps within the replication division facility on the walls, but I would've preferred a map to walk a round with in my inventory.
Especially when it came to the driving part, I had no idea where I was going and also had no mentions anywhere on what the controls were to drive the car.
Also the actual SCPS you get to interact with are great, but I do feel they take a bit of a back seat within the game.
But overall in my opinion, Go Home Annie is a fun, short mystery with a little twist and some interesting aspects in it as well, I really enjoyed playing this game and I'm going back through it for any of the achievements that I missed.
If you love the SCP universe and have played them before, then this might be up your alley.
Though it's not out for consoles just yet, Go Home Annie is currently available to play on pc. Click on the links below for where to find it.
Thank you to everyone who took time out of their day to take a moment to read this review, your support is always appreciated and means a lot to me.
XPN Rating: 4.5 out of 5 (Gold)
If you enjoyed this, make sure to check out Lewis's review on The Prince of Persia: The Lost Crown below!