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Cloud Gaming Platform Antstream Arcade lands $20million in funding with latest investment from Atari


  • The Atari group has invested US$3.5 Million in Antstream Limited

  • Funding to enable tech development, international expansion and broaden the selection of games

London, UK. Wednesday November 24th: Global cloud gaming leader Antstream Arcade has today announced that it has successfully closed an external financing round of $3.5million led by the Atari Group. This latest funding brings Antstream Arcade’s total investment received to over $20million. With investors including Chinese gaming and social giant Tencent and London-based venture firm Hambro Perks this funding comes at a time when Antstream is enjoying a period of astronomical growth. According to a report by market researcher Newzoo, the global market for cloud gaming will hit 23.7 million paying users and $1.6 billion in revenues by the end of 2021. Founded in 2013, Antstream Arcade offers players around the opportunity to play and compete in the world’s largest library of iconic games from the arcade era up to the modern day retro indie titles, with over 1200 titles on the platform, including iconic classics like Space Invaders, Pac-Man and Mortal Kombat. Players can enjoy any title on-demand for free thanks to Antstream’s ad-funded freemium service, with the option of an ad-free premium service available from just $6.99 per month or $39.99 per year. Antstream’s proprietary cloud gaming platform also means that players can enjoy any game they want wherever there is a 4G connection or better, on almost any mobile or tablet device as well as on Mac, PC and Amazon Fire Stick. Antstream Arcade CEO Steve Cottam said: “Atari is synonymous with the golden era of games that Antstream Arcade was built to bring to gaming audiences worldwide, so to have its support in growing the platform is one of the best endorsements we could possibly hope for. Cloud gaming is the future of the games industry, and this latest funding will enable us to expand our industry leading library of games, but also make them available on more devices and in more countries than ever before. ”

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